In order to win, the Defenders must either eliminate the Attackers before they can plant the defuser or destroy it after it has been planted. The Defuser must either be turned off or prevented from being triggered by the Attackers by the Defenders. If one of the two bombs can be neutralised, or if the other team is eliminated, the attackers will win the round. The device will take some time to detonate after being put by the defuser. Until the holder is eliminated, no teammates may pick up the defuser only then can it be dropped. The Operator who gives the defuser the highest priority will receive it if it has not been picked up by the end of the planning phase. The player who agrees to carry the defuser at the beginning of each round does so. The Attackers must attempt to activate the defuser on one of the devices. The target area has been rigged with two bombs. Additionally, the game will occasionally have brief occasions with unique playing modes. Matches are played in 5v5 configurations and only last one round. Future updates will provide more game modes. Each mode’s gameplay is comparable to that of its counterpart in Siege. There are two game modes available in the game right now: Secure Area and Bomb.
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